Aliasing (Audio)
Audio Aliasing
Distortion occurring when audio frequencies above the Nyquist limit are sampled, producing false lower frequencies.
AudioAudio Codec
Software that encodes raw audio into a compressed format and decodes it back for playback (e.g. MP3, AAC, FLAC).
AudioAudio Fingerprint
Acoustic Fingerprinting
A compact digital summary of an audio signal used to identify songs or detect duplicate content.
AudioBit Depth (Audio)
Audio Bit Depth
The number of bits in each audio sample, determining the dynamic range and noise floor (e.g. 16-bit, 24-bit).
AudioBitrate
Débit binaire (Taux de données)
Le nombre de bits traités ou transmis par seconde dans un flux audio ou vidéo, qui détermine directement la qualité et la taille du fichier du contenu multimédia.
AudioChannel
Canal (Chemin du signal audio)
Un flux unique et indépendant de données audio au sein d'un enregistrement. L'audio mono a un canal, le stéréo a deux canaux (gauche et droite), et le son surround utilise plusieurs canaux pour une immersion spatiale.
AudioChorus Effect
Audio Chorus Effect
An effect that duplicates a signal with slight pitch and timing variations to simulate multiple voices or instruments.
AudioClipping
Écrêtage (Distorsion audio)
Une forme de distorsion audio qui se produit lorsqu'un signal dépasse le niveau maximum que le système peut représenter, entraînant un aplatissement des formes d'onde et des artefacts sonores désagréables.
AudioDe-esser
Audio De-esser
A specialized compressor targeting sibilant frequencies (4-10 kHz) to reduce harsh 's' and 'sh' sounds in vocals.
AudioDithering (Audio)
Audio Dithering
Adding low-level random noise when reducing bit depth to mask quantization distortion and preserve detail.
AudioDynamic Range
Audio Dynamic Range
The difference between the quietest and loudest parts of an audio signal, measured in decibels.
AudioFLAC
Free Lossless Audio Codec
An open-source audio codec that compresses audio without any loss in quality, reducing file sizes by 50-70%.
AudioLoudness War
The trend of increasing audio loudness in mastering at the expense of dynamic range, countered by LUFS standards.
AudioPitch
Audio Pitch
The perceived frequency of a sound, determining how high or low a tone sounds to the listener.
AudioSample Rate
Fréquence d'échantillonnage
Le nombre de fois par seconde qu'un signal audio analogique est mesuré (échantillonné) et converti en une valeur numérique, déterminant la plus haute fréquence pouvant être capturée fidèlement.
AudioCodec
Codec (Codeur-Décodeur)
Un composant logiciel ou matériel qui compresse (encode) et décompresse (décode) des données audio ou vidéo selon des algorithmes mathématiques spécifiques, équilibrant qualité, taille de fichier et vitesse de traitement.
AudioWaveform
Forme d'onde (Représentation visuelle audio)
Un graphe visuel montrant comment l'amplitude d'un signal audio varie dans le temps, affichant la forme de l'onde sonore depuis le silence jusqu'aux pics de volume.
AudioEqualization
Égalisation (Réglage de la balance fréquentielle)
Le processus d'amplification ou d'atténuation sélective de plages de fréquences spécifiques dans un signal audio pour façonner son caractère tonal et sa clarté.
AudioNoise Reduction
Réduction de bruit (Nettoyage audio)
Le processus de suppression ou de réduction des sons de fond indésirables (souffle, bourdonnement, ronflette, bruit de fond) d'un enregistrement audio tout en préservant le signal désiré.
AudioFade
Fondu (Transition de volume audio)
Une augmentation progressive (fondu en ouverture) ou une diminution progressive (fondu de fermeture) du volume audio sur une durée spécifiée, créant des transitions douces entre le silence et le son.
AudioCompression (Audio)
Dynamic Range Compression
Reducing the volume difference between the loudest and quietest parts of an audio signal.
AudioPCM
Pulse-Code Modulation
The standard method of digitally representing analog audio signals by sampling amplitude at regular intervals.
AudioMono
Monaural Audio
Audio reproduced through a single channel, where all sound comes from one source.
AudioSpectrogram
Audio Spectrogram
A visual representation of audio frequencies over time, showing the spectrum of a signal.
AudioTempo
Audio Tempo
The speed or pace of an audio track, measured in beats per minute (BPM).
AudioReverb
Reverberation
The persistence of sound in a space after the original sound stops, simulated digitally for spatial effects.
AudioLimiter
Audio Limiter
A compressor with a very high ratio that prevents audio from exceeding a set maximum level.
AudioDelay
Audio Delay Effect
An effect that records and plays back audio after a set time interval, creating echo and rhythmic repetitions.
AudioNoise Gate
Audio Noise Gate
A processor that silences audio below a threshold level, eliminating background noise between sounds.
AudioSidechain
Sidechain Processing
Using one audio signal to control the processing of another, commonly used to duck music under voiceover.
AudioLUFS
Loudness Units Full Scale
A standardized loudness measurement reflecting perceived volume, used for broadcast and streaming normalization targets.
AudioRMS Level
Root Mean Square Level
An average audio level measurement that better represents perceived loudness than peak level readings.
AudioPeak Level
Audio Peak Level
The highest instantaneous amplitude in an audio signal, used to prevent clipping and set headroom.
AudioStereo Imaging
Techniques for widening, narrowing, or repositioning the perceived stereo field of an audio mix.
AudioFrequency Spectrum
Audio Frequency Spectrum
The range of frequencies present in an audio signal, typically from 20 Hz (bass) to 20 kHz (treble) for human hearing.
AudioHarmonic Distortion
Total Harmonic Distortion
The presence of frequencies that are integer multiples of the fundamental, sometimes added intentionally for warmth.
AudioNyquist Frequency
Half the sample rate, representing the highest frequency that can be accurately captured in digital audio.
AudioPsychoacoustics
The study of how humans perceive sound, informing audio compression, spatial audio, and loudness standards.
AudioCrossfade
Audio Crossfade
A smooth transition between two audio clips where one fades out while the other fades in simultaneously.
AudioAudio Watermark
Audio Watermarking
Embedding imperceptible identifying data into an audio signal for copyright tracking and content identification.
AudioSpatial Audio
3D sound technology that positions audio sources in virtual space around the listener using HRTF and head tracking.
AudioNormalization
Normalisation (Ajustement du niveau audio)
Le processus d'ajustement du volume global d'un enregistrement audio de sorte que son point le plus fort atteigne un niveau cible spécifié, garantissant un volume cohérent entre différentes pistes ou fichiers.
AudioMid-Side Processing
Mid-Side Audio Processing
A technique separating stereo audio into center (mid) and sides signals for independent processing.
AudioStereo
Stereophonic Audio
Audio using two independent channels (left and right) to create a sense of spatial width.
Audio