Aliasing (Audio)
Audio Aliasing
Distortion occurring when audio frequencies above the Nyquist limit are sampled, producing false lower frequencies.
AudioAudio Codec
Software that encodes raw audio into a compressed format and decodes it back for playback (e.g. MP3, AAC, FLAC).
AudioAudio Fingerprint
Acoustic Fingerprinting
A compact digital summary of an audio signal used to identify songs or detect duplicate content.
AudioBit Depth (Audio)
Audio Bit Depth
The number of bits in each audio sample, determining the dynamic range and noise floor (e.g. 16-bit, 24-bit).
AudioBitrate
Dรฉbit binaire (Taux de donnรฉes)
Le nombre de bits traitรฉs ou transmis par seconde dans un flux audio ou vidรฉo, qui dรฉtermine directement la qualitรฉ et la taille du fichier du contenu multimรฉdia.
AudioChannel
Canal (Chemin du signal audio)
Un flux unique et indรฉpendant de donnรฉes audio au sein d'un enregistrement. L'audio mono a un canal, le stรฉrรฉo a deux canaux (gauche et droite), et le son surround utilise plusieurs canaux pour une immersion spatiale.
AudioChorus Effect
Audio Chorus Effect
An effect that duplicates a signal with slight pitch and timing variations to simulate multiple voices or instruments.
AudioClipping
รcrรชtage (Distorsion audio)
Une forme de distorsion audio qui se produit lorsqu'un signal dรฉpasse le niveau maximum que le systรจme peut reprรฉsenter, entraรฎnant un aplatissement des formes d'onde et des artefacts sonores dรฉsagrรฉables.
AudioDe-esser
Audio De-esser
A specialized compressor targeting sibilant frequencies (4-10 kHz) to reduce harsh 's' and 'sh' sounds in vocals.
AudioDithering (Audio)
Audio Dithering
Adding low-level random noise when reducing bit depth to mask quantization distortion and preserve detail.
AudioDynamic Range
Audio Dynamic Range
The difference between the quietest and loudest parts of an audio signal, measured in decibels.
AudioFLAC
Free Lossless Audio Codec
An open-source audio codec that compresses audio without any loss in quality, reducing file sizes by 50-70%.
AudioLoudness War
The trend of increasing audio loudness in mastering at the expense of dynamic range, countered by LUFS standards.
AudioPitch
Audio Pitch
The perceived frequency of a sound, determining how high or low a tone sounds to the listener.
AudioCodec
Codec (Codeur-Dรฉcodeur)
Un composant logiciel ou matรฉriel qui compresse (encode) et dรฉcompresse (dรฉcode) des donnรฉes audio ou vidรฉo selon des algorithmes mathรฉmatiques spรฉcifiques, รฉquilibrant qualitรฉ, taille de fichier et vitesse de traitement.
AudioSample Rate
Frรฉquence d'รฉchantillonnage
Le nombre de fois par seconde qu'un signal audio analogique est mesurรฉ (รฉchantillonnรฉ) et converti en une valeur numรฉrique, dรฉterminant la plus haute frรฉquence pouvant รชtre capturรฉe fidรจlement.
AudioWaveform
Forme d'onde (Reprรฉsentation visuelle audio)
Un graphe visuel montrant comment l'amplitude d'un signal audio varie dans le temps, affichant la forme de l'onde sonore depuis le silence jusqu'aux pics de volume.
AudioEqualization
รgalisation (Rรฉglage de la balance frรฉquentielle)
Le processus d'amplification ou d'attรฉnuation sรฉlective de plages de frรฉquences spรฉcifiques dans un signal audio pour faรงonner son caractรจre tonal et sa clartรฉ.
AudioFade
Fondu (Transition de volume audio)
Une augmentation progressive (fondu en ouverture) ou une diminution progressive (fondu de fermeture) du volume audio sur une durรฉe spรฉcifiรฉe, crรฉant des transitions douces entre le silence et le son.
AudioNoise Reduction
Rรฉduction de bruit (Nettoyage audio)
Le processus de suppression ou de rรฉduction des sons de fond indรฉsirables (souffle, bourdonnement, ronflette, bruit de fond) d'un enregistrement audio tout en prรฉservant le signal dรฉsirรฉ.
AudioCompression (Audio)
Dynamic Range Compression
Reducing the volume difference between the loudest and quietest parts of an audio signal.
AudioMono
Monaural Audio
Audio reproduced through a single channel, where all sound comes from one source.
AudioPCM
Pulse-Code Modulation
The standard method of digitally representing analog audio signals by sampling amplitude at regular intervals.
AudioSpectrogram
Audio Spectrogram
A visual representation of audio frequencies over time, showing the spectrum of a signal.
AudioTempo
Audio Tempo
The speed or pace of an audio track, measured in beats per minute (BPM).
AudioReverb
Reverberation
The persistence of sound in a space after the original sound stops, simulated digitally for spatial effects.
AudioLimiter
Audio Limiter
A compressor with a very high ratio that prevents audio from exceeding a set maximum level.
AudioDelay
Audio Delay Effect
An effect that records and plays back audio after a set time interval, creating echo and rhythmic repetitions.
AudioLUFS
Loudness Units Full Scale
A standardized loudness measurement reflecting perceived volume, used for broadcast and streaming normalization targets.
AudioNoise Gate
Audio Noise Gate
A processor that silences audio below a threshold level, eliminating background noise between sounds.
AudioSidechain
Sidechain Processing
Using one audio signal to control the processing of another, commonly used to duck music under voiceover.
AudioPeak Level
Audio Peak Level
The highest instantaneous amplitude in an audio signal, used to prevent clipping and set headroom.
AudioRMS Level
Root Mean Square Level
An average audio level measurement that better represents perceived loudness than peak level readings.
AudioStereo Imaging
Techniques for widening, narrowing, or repositioning the perceived stereo field of an audio mix.
AudioFrequency Spectrum
Audio Frequency Spectrum
The range of frequencies present in an audio signal, typically from 20 Hz (bass) to 20 kHz (treble) for human hearing.
AudioHarmonic Distortion
Total Harmonic Distortion
The presence of frequencies that are integer multiples of the fundamental, sometimes added intentionally for warmth.
AudioNyquist Frequency
Half the sample rate, representing the highest frequency that can be accurately captured in digital audio.
AudioAudio Watermark
Audio Watermarking
Embedding imperceptible identifying data into an audio signal for copyright tracking and content identification.
AudioCrossfade
Audio Crossfade
A smooth transition between two audio clips where one fades out while the other fades in simultaneously.
AudioPsychoacoustics
The study of how humans perceive sound, informing audio compression, spatial audio, and loudness standards.
AudioSpatial Audio
3D sound technology that positions audio sources in virtual space around the listener using HRTF and head tracking.
AudioNormalization
Normalisation (Ajustement du niveau audio)
Le processus d'ajustement du volume global d'un enregistrement audio de sorte que son point le plus fort atteigne un niveau cible spรฉcifiรฉ, garantissant un volume cohรฉrent entre diffรฉrentes pistes ou fichiers.
AudioMid-Side Processing
Mid-Side Audio Processing
A technique separating stereo audio into center (mid) and sides signals for independent processing.
AudioStereo
Stereophonic Audio
Audio using two independent channels (left and right) to create a sense of spatial width.
Audio